The meter does not become zero but instead begin with a leftover from the previous welding cycle. Table of Contents Part 1: The Role of the commandoPart 2: Skill choicePart 3: LoadoutsPart 4: Number of shots required to kill or decapitate a zedPart 5: How to extend Zed Time (ZT) properlyPart 6: Big … You can have 5% discount – use "I like KF2" voucher in the shopping cart. Support can build up its welding meter from multiple doors, the meter assigned to perk not to the certain door. Any hallway will quickly be turned into a bloody mess of dismembered limbs and gibs once you enter the fray. Toxic people are rare to find, and even though most of the player base is dedicated (and they will take for granted you know every bit of this guide by heart), it’s to everyone’s best interest to cooperate with the team, if you’re going to make it out alive!. This page was last edited on 21 July 2018, at 21:46. wiki.tripwireinteractive.com's content is available under. For example the player who had 500 points on the welding meter and then added +102 more points by single Welder's attack will get XP and initiate a new cycle with 102-(510-500) = 92 points on the welding meter. Skill (High Capacity Mags): Skill excudes, Skill (Resupply Pack): Skill multiplies amount of ammo given to teammates by x1.3 (see. has 510 points on it, it resets and player recieve additional XP reward. Following weapons and damage types are associated with the Support. Upon acquiring the second revolver, HRG Buckshot can be dual-wield.It is a modified version of Gunslinger's .500 Magnum Revolver adopted to fire buckshot munition. Damage modification (passive + skills): Passive damage bonus and Salvo skill affecting on-perk weapons or damage types (including Knife, excluding Frag Grenade explosion) and shard damage. Supports can also weld doorswith increased speed and has the unique ability to repair destroyed doors, allowing them to more easily block off additional approaches and create the choke points they thrive on. When welding the door (un-welding does not count) with each Welder's attack this meter increases by Welder's weld rate (from +68 points at level 0 up to +102 points at level 25). You can carry up to 20% more ammo for perk weapons. The perks I'm talking about are Support Specialist, Berserker, Firebug, and Demolitions. GitHub is where people build software. Must be able to utilise damage and conserve weapons and munitions. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. ... Tool to support the managment of KF2 servers with some client options thrown in. During ZED Time, your perk weapons shoot in near real-time. Your weapons are made for close combat fighting, shotguns will decimate the heads of large ZEDs in most circumstances, and you don't need to be in the thick of things to be effective. Your teammates can get 30% ammo and 20% armor restored by interacting with you once per wave. Utilize Double-barrel Boomstick's / Doomstick's special knockback feature to get off of the ZED's melee attacks and to mitigate the falling damage too. Decrease shot spread of perk weapons by 50%. Categories. aa-12+nailgun with Hi-cap mags. and you have three shotguns for the largest ammo reserve. To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Additionally Resupply Pack skill multiplies these values by x1.3. ( Welding speed increased by 3% per level. Skill resets at the end of each wave. As a big Killing Floor game series fan, I was fiddling a lot with its engine and found out quite some really nice tweaks and settings as well as designed few of my own. Armor Piercing Shot (extra penetration power), Barrage (resistance to slow-mo, on firing), Concussion Rounds (stumble power multiplier), High Capacity Mags (extra mag ammo, of base value), Penetrator (no damage reduction on penetration), Resupply Pack (extra spare ammo, for skill owner), Resupply Pack (multiplier of ammo given to teammates), Resupply Pack (teammates recieve armor, up to). Skill (Concussion Rounds): Skill works only with on-perk weapons. Report Save. (More info down below) When you do, you will have to spend some time loading in each shell until you're fully topped up, unless you're using one of the few magazine-fed shotguns, trading firepower for capacity and convenience. Increase magazine capacity of perk weapons 50%. This product requires the base game Killing Floor 2. Your naturally high penetration power, plus its increased power as you level, will mean that each shotgun blast will tear through more and more ZEDs. You have the option of choosing one per tier. Additional XP reward given for building up every 510 points for welding meter. Most of the time, they possess a bonus of defense in their kit or a passive that gives them offense in function of the amount of defense they have. The Gunslinger Code Headshot and headshot only. You excel the most in tightly packed hallways and rooms. If you planning to take down Scrake solo, the Double-barrel Boomstick's headshot is a good starter. Work together - combine the passive ability to restore the doors with Demolitionist's Door Traps ability to set up explosive traps. The newest weapon in the Support's loadout is both unique, and useful. Categories. Killing Floor 2 is host to a menagerie of different play-styles and characters. The Support Specialist is the class with the highest DPS in-game out of the first batch. Resupply Pack skill DOES NOT increase amount of the ammo given to teammates. The Support is the wall that keeps ZEDs from charging through choke points into the squishy center of your squad. The Commando has the unique ability to make Stalkers visible to their teammates. Commandos also display the health bars above injured ZEDs, allowing them to prioritize the targets and know when a particularly dangerous ZED is on the ropes. Quite effective against Gorefasts and Gorefiends thanks to their native weaknesses to shotgun damage. ), https://wiki.killingfloor2.com/index.php?title=Support_(Killing_Floor_2)&oldid=5447. has 510 points on it, it resets and player recieve additional XP reward. M203 grenades) - Ammo Pickup Scale x Magazine Size x 1.3. Armor Piercing Shot skill adds 4 more points. ment to clear out large amounts of lower class zeds, and can deal hihgh damage to higher … Here is a guide for Commando, an indispensable perk in KF2. Support can build up its welding meter from multiple doors, the meter assigned to perk not to the certain door. Buy a medic pistol. This is a general rule for KF2, Support can build up its welding meter from multiple doors, the meter assigned to perk not to the certain door. Use the extra carrying capacity ability to arm yourself with the HMTech-301 Shotgun or lightweight HMTech-101 Pistol. Shyvana, Taric, Rammus, Galio, Malphite, Wukong... 3) High crowd control type. Remember that, as a Support Specialist, welding doors is one of your tasks. Horizontal strikes do no more than 75% but not less than 50% of the base damage value. The community of KF2 is one the best FPS communities out there! Best, and can only gain exp (stock excluded), with shotguns; Have free weight? For the duration of ZED Time Penetrator skill replaces effect of Armor Piercing Shot and adds 40 more penetration power points to the weapon's base penetration power (for up to +45 points at level 25). Skill (Resupply Pack): Skill multiplies amount of ammo given to teammates by x1.3 (see Ammo Backup). This guide is intended for players of all experience levels who want to make the most out of the GS class. Use more gun. The combination of a large magazine size and a higher damage output than both the starting SG 500 and the Medic 301 Shotgun, makes the HZ12 Multi-Action ideal for dealing with small and medium zeds. When meter filled, i.e. For example the player who had 500 points on the welding meter and then added +102 more points by single Welder's attack will get XP and initiate a new cycle with 102-(510-500) = 92 points on the welding meter. Posts about KF2 Berserker Weapons written by TheRoyalLong. EGS - Known Issues UPDATED JULY 12 We are currently aware of a few issues affecting players on the Epic Games Storefront. Those tanks don't tend to build around healings and health, they simply stack alot of flat defenses. ), ( Perk weapon penetration power increased by 20% per level. Best Gunslinger Perks Kf2 Build; Best Gunslinger Perks Kf2 1; Gunslinger Perk; I have nearly 700 hours of experience in Killing Floor 2, and have gotten every perk to at least level 25 legitimately. It has a lot of stumble power which would give you enough time to reload the weapon or to switch to more powerful shotgun. Get Kf2 Support Guide gaming tips, news, reviews, guides and walkthroughs ... (KF2) A customizable HUD mutator for displaying teammates' health bars on screen. Medic-friendly. This table represents the passive stat bonuses the Support receives. Command Description; adminlogin password Logs you in as admin using password adminlogout: Logs out admin mod: admin adminsay message Displays message in the middle of each player's screen admin map KF-mapname.rom Changes current map to KF-mapname.rom admin Switch KF-mapname.rom Changes current map to KF-mapname.rom pause If you want to focus on one build, most people recommend the M4 shotty+ hz12+boomstick, since you get the massive Burst dps from, M4+boomstick combo. The meter does not become zero but instead begin with a leftover from the previous welding cycle. Skill allows to replenish ammo and armor separately. Increase stumble power for perk weapons 150%. This old saying best describes how the Survivalist gets on in the apocalypse. Shotgun penetration modification (passive + skills): Passive bonus adds up to +5 points on top of the base penetration power of the weapon.
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